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Everything I Ever Needed To Know, I Learned from RPGs

LUDINGTON, MI - 2004-09-14

BY JORDAN RACEY AND CHARLIE THOMPSON
NULLSET EXTREME GEEKAGE SPECIALISTS

I am what I would consider an amateur geek of nigh-professional standing.  I can't claim to be a professional because I don't yet get paid to do geeky things, as opposed to, say, Kevin.  Neither is Charlie, although it's possible he does even more geeky things than me (GMing a RIFTS campaign, playing multiple MMORPGs, building computers, etc).

But both of us have played enough RPGs with pen-and-paper and on varying computers and consoles that we've learned a good deal about mythology, career paths, selective morality, and among other things, real life.  Thus, in the spirit of that "All I Ever Needed To Know, I Learned in Kindergarten" poster, we present "Everything I Ever Needed To Know, I Learned From RPGs."

- The undead multiply like crazy anywhere there's a lot of standing water and saturated ground.  You would think this would induce bacterial growth and speed up the decomposition process, but all it seems to do is produce more of the nasty buggers.

- There is no problem that cannot be solved by heading down to the local drinking establishment and hiring a team of 'specialists' from among whoever happens to be there.  Bearded midgets with axes, hulking giants with furry loincloths, and skinny old men leaning on sticks are particularly useful.  So are metrosexuals with bows.

- Pubs, bars, inns, taverns, and every other sort of common meeting/drinking/eating house are presided over either by a gruff old coot who keeps an amazing, out-of-place, and highly illegal weapon under the bar, or a voluptous, exceedingly attractive girly-girl who nevertheless has a punch like Evander Holyfield.

- You will only get arrested for participating in a bar brawl if you are defeated in the fight.

- Abstract qualities of mind such as religious faith, purity of heart, zeal, devotion, anger, hatred, and communion with one's dead ancestors manifest around the owner in a brightly colored pattern and often attach to their nearby friends.

- Death is rarely, if ever, the end.  Any qualified religious professional can undo it, for a price.  The hard part is ensuring that your friends manage to police up (and give back) all of your personal effects.

- The effects of catastrophic injury, poisioning, burns, frostbite, disease, and having bits of one's lifeforce ripped out can be easily and simply undone by consuming foods like bread or meat, or by drinking a vial(s) of a red Kool-Aid-like substance.  No observable side effects have ever been recorded following this program of medical treatment, and all participants have made complete and total recovery.

- Those who are trained for it can often do battle with the forces of evil indefinitely, requiring neither physical or mental rest.

- When talking with people, always remember the three types of reponses:  good, neutral, and evil.  But beware - once you start down a conversational road, forever will it dominate your destiny.

- The best arms dealers in the world are all under 5' 2".  Period.

- About the only thing law enforcement will ever attempt to arrest you for is randomly attacking people in the street.  As long as you cross the town border before being apprehended or 'sworded while trying to escape,' you will have no criminal record in that area.

- People not involved in major military struggles/campaigns, such as cooks, innkeepers, and shopkeepers, are often invulnerable to all types of attack, physical or otherwise.  Strangely, they do not participate in the aforementioned struggles and regularly speak of their unwillingness/unfitness for duty. 

NB:  This generally also applies to anything you may have to rescue/escort to safety, including prisoners of war, hostages, kittens, princesses, useless annoying people who possess useless information.  This NEVER applies to slow-moving vehicles that contain supplies that you will never use.

- Break everything.  There are always good things inside.

- Feel free to eat any foodstuffs you might find lying randomly on the ground, unless they glow a sickly green.

- The vast majority of the items you will use in your daily life will not be purchased commercially, but rather taken from the corpses of fallen enemies, particularly belligerent forms of wildlife.  This can become rather puzziling, especially in instances such as when a small spider produces a full suit of plate armor.  It is believed that such items are stored in the rectal cavity, and has led to some scientific speculation asserting that the rectal cavities of evil and violent lifeforms possess an extradimensional linkage to a plane of plunder and swag.

- No one will ever mind if you walk into their home, talk to them, and move through the house, opening/smashing every available container in search of things you can take/sell.

- The black market is usually conducted out on open street corners in broad daylight, and maintains operations in every known corner of the world.

That's about all.  We'll do another one (maybe) if we think of enough stuff.  If you or someone you know have any good suggestions email us or stick 'em in the comment boards.  It's not as though we can prevent you from doing either.




FONT: [-] [+]


 C o m m e n t s :
Unexplainable regeneration - 09/15/2004 11:32:20AM CST (09/15/2004 12:32:20PM EST)
Posted By: Grimfndor of the Mountain people
How about not matter how many times you kill the occupants of a room, next time you come through, they will be completly and un-explainably regenerated. To the extent where you can kill everything, exit the room, and return immediatly to find that all the baddies are back and no one questions it.
Mike's Boarded Up Windows - 09/15/2004 06:05:02PM CST (09/15/2004 07:05:02PM EST)
Posted By: Curtis
So, uh, there's a big storm with 140mph winds going right through the area of Alabama that touches the Gulf of Mexico, which, I believe, is where Gulf Shores, Alabama is located. (just a hunch). So, uh, our fearless website leader, one Mike Malburg, is going to get a first hand look at Hurricane Ivan. You're going to have to let us know how that goes Mikey.
Any object - 09/15/2004 06:46:17PM CST (09/15/2004 07:46:17PM EST)
Posted By: Jordan's Beard's Brother's Not-Really-Beard, from Holland
Given the right conditions, any single object can be considered dangerous, no matter how harmless it seems. There are accounts of one fantasy character who was forced to run away in pants-wetting terror from a potted plant that doesn't do ANYTHING. But is this list really taken strictly from RPGs or is it a composite of RPG experiences and memories from all those fantasy strategy video games dating about from the SNES or N64 onward, such as the "Legend of Zelda" series?
personal experiences - 09/16/2004 03:19:51PM CST (09/16/2004 04:19:51PM EST)
Posted By: Wouldnt you like to know
WARNING: Be aware that while table-top RPG'ing with one of your closest freinds as your gm, he may immediately transform into the most vicious person on earth. Never wear or carry anything purple, as this will (unintentionally of course!) turn your charachter into a homosexual. Keep a close watch on the celestial bodies as one of them could eventually be the cow from space that kills you...and the rest of the world. How a cow could get through the earths atmosphere is yet to be determined, but it can; and it will hurt. Vampires suck. Be ready to use that load button if anything drains your experience, because these creatures suck as well. When perusing those all too common local drinking establishments be careful of the 11ft tall superhuman woman. Just trust me on that one. Just because you can fly does *not* mean that you should automatically fly up into the air at the sign of a fight. It is not as great a battle tactic as it seems. If something is invisible, you are probobly screwed. Well thats all of the incredibly embarrassing RPG experiences I can think of at the time. Oh, one more thing, the cheapest appearing 25 cent rpg floppies are sometimes the most addicting. Be careful out there.
Clearly overlooked facts by said author of said article - 09/21/2004 01:35:29PM CST (09/21/2004 02:35:29PM EST)
Posted By: Blorg, The highly unaddictive additive.
It has been brought to the attention of the OADMWFPTPGW (Otherwise Ambiguous Dungeon Master Waiting For People To Play Games With) that the author, a defrocked former cleric in said OADMWFPTPGW, has clearly overlooked the most important facts about RPGs, hereafter known as RPWTLOFIRL (Role Playing Ways To Live Out Fantasy In Real Life). 1) Mistakes don't matter. a) Providing the DM likes you. Which they never do. b) As long as you remembered to save. Which you didn't. 2) You only live once, but die multiple times. 3) Cheaters never win. Winners always cheat. 4) Short round people are almost always good guys. Tall thin people with dark hair and a good dentistry plan are always bad guys. Bad guys have good dental plans and gym memberships. 5) You will be rewarded with powerups, higher levels, better weapons, and highly regarded by authority for picking on anything weaker and less powerful than yourself. Amen. Try the lox.


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